The Distortion and Destruction of ADR: A
Grim Fairy Tale
By Richard G. Halpern
Once upon a time, in a fabulous land called the United States of McPherson,
there existed a fair and functional civil justice system.
The ultimate forum to resolve conflicts was called trial by jury. But in
McPherson, there were alternatives before one reached the marvelous trial. These
alternative forms of dispute resolution were called, interestingly, forms of alternative
dispute resolution (ADR). And, the wise leaders of McPherson determined that it
would be good to have three different forms.
In each conflict, the participants first attempted resolution by the alternative
known as negotiation. The two sides came together with their representatives and
presented their thoughts, perspectives and positions. Then they tried to develop a
solution to the dispute.
But sometimes the participants were very angry about their conflict, and then
negotiation didn't work. In these cases, where negotiation had brought the sides
closer together but they couldn't quite agree, they went on to the next step of
ADR,
called mediation.
Mediation was generally most helpful following negotiation, because the sides
had already aired their grievances and positions, and had already defined the
parameters of a settlement. So the job of the mediator had nothing to do with justice,
but only with bringing the two sides to a point where they were both saying "yes."
Often "yes," or the point of compromise, occurred at a fair and just point.
(Sometimes it did not.)
When mediation failed, however, the dispute could move toward the next level
of alternative dispute resolution: arbitration.
The three forms of ADR recognized in the U.S. of McPherson were so
effective that only five percent of all disputes required a trial. This saved the
taxpayers a great deal of money and benefited society as whole.
One day, a gnome from the Union of Liability Leprechauns (the
ULL) started
thinking about the system. The gnome was not interested in justice or anything like
that, only in finance. He observed that when the mediation form of ADR was utilized
appropriately --as a follow-up to negotiation--the gnome's peers in the ULL generally
had to spend more money to resolve the conflict.
"Aha!" thought the gnome, "If mediation became the primary form of ADR and
negotiation were eliminated entirely, then we would be able to discover the position
of a McPhersonite and still make an inadequate and inferior offer!" ("And," the
gnome thought happily, "since we can make our paltry offer through the mediator, the
other side won't see us chuckling!")
When the gnome returned home and spoke to his fellow gnomes, his idea was
hailed as brilliant. All of a sudden, the citizens of McPherson found that their system
of alternative dispute resolution was becoming less and less effective. They had been
tricked. Their representatives would agree to mediation as a first step, without
negotiation, because the gnomes assured them that they would "come to the table"
with sufficient money to settle the dispute. The representatives of the citizens of
McPherson assumed that "sufficient money" meant a fair and just result. But the
gnomes defined "sufficient money" as sufficient to settle the dispute to their own
satisfaction, as determined by their internal decision-making process! It wasn't really
a fair offer; just a tactic.
So the clever gnomes couldn't lose! With mediation as a first step, only two
results were possible: they could settle the dispute with minimum expense; or they
could walk away, never dealing directly with McPhersonite problems or demands, yet
still having learned the position of their adversaries!
But over time, the gnomes started to notice that this change in the sequence of
settlement modalities was causing more trials. And this substantially increased the
money they had to spend to settle grievances. So even though it was they who had
perverted the ADR system, the gnomes decided to pay some McPhersonite legislators
to change the "unfair" laws. The wisest McPhersonites saw this sad process for what
it was, and gave it a name: "Tort Deform."
The system continued to break down, and the gnomes' calls for change became
louder and more insistent. The raging dispute caused two important things to become
lost in the debris of rhetoric.
The first was that underlying every grievance was a citizen who had suffered a
very substantial injury because of another's negligence. The second was the concept
of fairness. In the original system, if someone was found to be guilty of negligence,
they were required to pay reparations. They were punished for being negligent. But
the rhetoric had twisted the debate to focus on whether the victims of negligence
should be punished for being victims, by the elimination of their rights, and the
negligent be rewarded, by having laws granting them immunity.
The gnomes watched this metamorphosis with glee. They realized that nobody
was focusing on the real issues any longer.
In all the confusion, the laws were changed. Negligent parties were absolved of
being negligent. Victims lost their rights. Soon, no one bought insurance, for there
were no risks left to insure against! Without insurance profits, the ULL ran massive
budget deficits, and finally collapsed. Without litigation, the gnomes had no work,
and starved.
The Union of Liability Leprechauns and the greedy gnomes became victims of
their own evil plot, and the wonderful civil justice system in the United States of
McPherson (which changed its name to the "United States of Palsgraf") was gone
forever.
Morals:
1. "If it ain't broke, don't fix it."
2. "Beware of gnomes seeking mediation."
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